BPM

BPM Delay Calculator

Delay and reverb times in milliseconds and hertz for every note value from 1/1 to 1/64 at a tempo, with dotted and triplet notes, or the tempo from a delay time.

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Result…

I know
BPM

Beats per minute, where one beat is a quarter note (1/4).

 

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How it's calculated

Quarter note (ms) = 60,000 ÷ BPM
Note value = quarter note × beats (1/1 = 4, 1/2 = 2, 1/8 = ½, 1/16 = ¼ …)
Dotted = × 1.5 · Triplet = × 2/3 · Hz = 1000 ÷ ms · BPM = 60,000 × beats ÷ ms

A minute has 60,000 milliseconds, so at a tempo of B beats per minute one beat, a quarter note, lasts 60,000 ÷ B ms: 500 ms at 120 BPM. Each shorter note value halves it, a dotted note is one and a half times its plain value, and a triplet fits three notes in the space of two, so it is two thirds as long. Delay plug-ins that do not sync to the host tempo take these times directly; LFOs and modulation take the same values as a rate in hertz (1000 ÷ ms). Tempo here counts quarter-note beats, as most music software does; in a time signature like 6/8, check which note your BPM counts.

Your numbers, step by step

    About the BPM Delay calculator

    This BPM delay calculator turns a song's tempo into delay and reverb times that sit in time with the music. Enter the beats per minute and it gives the length in milliseconds of every note value from a whole note (1/1) down to a sixty-fourth (1/64), each as a straight, dotted and triplet note, with the matching rate in hertz for LFOs and modulation. It also works backwards: enter a delay time and say which note it is, and it finds the tempo. Producers and mixing engineers use it to set delay plug-ins and hardware units that do not sync to the host tempo, and to choose a reverb pre-delay and decay. The steps list the full table with your tempo. A beat here is a quarter note, as in most music software.

    How to use it

    1. Under “I know”, choose “Tempo (BPM)” or “Delay time”.
    2. Enter the “Tempo” in BPM, or the “Delay time” in ms.
    3. For a delay time, pick which note “That time is one” and the “Note type”: straight, dotted or triplet.
    4. Read the quarter-note time, the common note values and the full 1/1 to 1/64 table in the steps.

    Worked example

    At 128 BPM a quarter note lasts 60,000 ÷ 128 = 468.75 ms, a rate of about 2.13 Hz. An eighth note is 234.375 ms, a sixteenth 117.1875 ms, a dotted quarter 468.75 × 1.5 = 703.125 ms and a quarter-note triplet 468.75 × 2/3 = 312.5 ms. Going backwards, a 450 ms delay heard as a dotted eighth (0.75 of a beat) means a tempo of 60,000 × 0.75 ÷ 450 = 100 BPM.

    Updated

    Questions people ask

    How do I calculate delay time from BPM?

    Divide 60,000 by the tempo to get a quarter note in milliseconds, then halve it for each shorter note value. At 120 BPM a quarter note is 500 ms and an eighth is 250 ms.

    What is the formula for dotted and triplet delay times?

    A dotted note is the straight value × 1.5 and a triplet is × 2/3. At 120 BPM a dotted eighth is 375 ms and an eighth-note triplet about 166.67 ms.

    How do I turn a delay time into hertz?

    Divide 1000 by the time in milliseconds: 500 ms is 2 Hz. The frequency calculator converts between period and frequency for any signal.

    What reverb pre-delay should I use?

    A common starting point is a short note value such as 1/32 or 1/64 at the song's tempo, with the decay set to a longer value, then adjusted by ear. There is no single correct setting.

    Why does my delay sound off-beat in 6/8?

    The calculator counts BPM in quarter-note beats, as most software does. In compound time some people count dotted quarters as the beat, so check which note your tempo refers to.

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